AWD #014: Pimp My Air Wing
Pimp My Air Wing
Summary: Zachary approaches Ariston about making some modifications to the Air Wing's birds.
Date: 20/Jan/2013 (OOC Date)
Related Logs: Guerrilla Tactics
Ariston Zachary 
Hangar Deck - Battlestar Orion
Each hangar deck is divided into five one-hundred yard sections, each divided from the others by massive blast doors that close vertically from the floor and overhead. Each hangar section houses all of the Vipers, Raptors, and Predators that the wing operates as well as the vital work areas to support and maintain these fighting platforms. Each bay is large enough to accommodate one of these frames and still get heavy work done, though the fore- and aft-most sections are dedicated to overhauls and major work to be done. The bays along the center section are located across from launch tubes and elevators in order to provide scramble and Alert-Five capabilities. The second-to-aft bay provides major elevator and transport access to the starboard bay as well as the major manufacturing facility. Due to the nature of the work, the hangar decks are major hubs of activity at all hours of the day and all but four hours overnight.
20 Jan 2005

The hangar deck, a place that never rests even when nothing is supposedly going on. The chief was a busy man these days with everything going on. In addition to duties here he was dilligently working in other parts of the ship that he used to be able to go in order to find solitude. The beast of the Orion was truly alive, and it showed on Ariston's face. He was tired, but not so much that he couldn't be around to do his duty on the deck or to lead others. Often he was working in his duty greens, so busy that he rarely had time to change. Some thought that he even had a special rack on the deck where he could sleep. Right now he was under a viper changing out a specialized control interface from underneath it.

While things are still busy on the deck, a Raptor returns from a run to Piraeus. Grass is stuck to the landing slats as it touches down in it's spot, checked out to the ship's DCAG. As the door opens after the ship powers down, Zachary makes his way out, carrying his log over for the Chief. It takes a few minutes and deckies pointing him around to find him, but eventually Zach makes his way to where Ariston is working and kneels down. "Chief?" he asks, "Got a moment? I won't take too much of your time and you don't have to stop work." he promises.

Just as the DCAG gets there and starts to talk was just the moment Ariston needed to concentrate the most. Instead of a proper response right away there's nothing… just a loud electrical sound whirring up as the viper's electrical grid comes back online. Then there's a… "Frak!" a popping sound and then smoke starts to billow from below the viper as the chief bangs on something to drop the power off - then there's silence as he pushes himself on the cart out from under the plane. He sees the DCAG, but before he talks to him the techie standing next to them is spoken to with a grumble, "Frakking toasters hit the secondary converter as well as the primary. We're going to have to do a full overhaul of the power grid." He sucks in air as he straightens, getting up. "What can I do for you sir?"

Zachary offers his hand to the Master Chief to help him up if he allows. "How long will it be down?" he asks, glancing at the Viper, and then returns his attention to Ariston. "I was thinking earlier today. When we go out on missions, I know that the Cylons pay attention to our markings so they know that we exist. I'd like to see about getting your permisssion and your team to change up the markings on some of the Raptors and Vipers so that they read to be from other carrier wings?" he suggests. "The thought being that if they perceive that they have a lot of wings to look for, they'll have to spread open their search instead of focusing on one last group." he comments as he lets out a slow breath. "I don't mean change them up on all of them. Just maybe two or three of the Raptors for now, and once we start bringing in the Vipers on missions, we can add a few of them as well."

It takes Ariston a moment to think about it before he responds with, "Well, I see what you're talking about though like this Viper here, it's going to take a few days to go in to the electrical grid to change out the identification. It's hardwired into the craft so that if it does down people know what ship it was." He looks to the techie and the other man gives him a nod back to the chief that he's all over it. Grabbing a rag from nearby he steps away from the Viper. "She'll take another couple of days to fully diagnose her troubles," he gestures to the fighter. "As for what you're proposing… do you want to really decieve the cylons or are you just looking for a one time spoof? If we change the ID they'll figure out real fast - especially if they shoot one down - they're being duped."

"Well, if you have suggestions, Chief, I'm all for them." Zachary comments, giving the Viper a pat. He may be a Raptor driver, but being DCAG means you worry about all of the birds now, even if they are only lent out by the Master Chief. "Anything to keep the Cylons confused while we're hitting and running and reconning." he says, then pauses. "Which brings me to the next question. I've asked the old man to let me load Nukes for the return to Picon. I wanted to make you aware that if it's approved, I'll need a couple of your people that are well versed in the proper use of nuclear weapons to help load it up."

After wiping his hands and pushing the rag over his forehead to merely streak his face with more grit through the sweat Ariston says to him, "Well, it depends on what the tactics are sir. If you're looking to really do this right we're going to have to go all the way. Change the people's callsigns on the wireless, change the markings, the works. It's like stealing a car and hacking it up until the authorities don't recognize it." He thinks on it a bit more, "It's going to take a while for the first one to be done, but we'll get faster after we know what we're doing. It's not something we've been authorized to do, but we have the talent here than can handle it. I may form some teams that have been on different ships and get them to do up their old markings, but this has to be a coordinated effort if it's going to work. The pilots will all have to be on board with it as well as command." He puts the rag in his pocket and looks about the deck thinking before asking, "Does the captain know? And with anything, there are qualified crews always ready to load the nukes. Just say the word sir."

"Well, if we can do it, Chief, I'll pick two or three teams that would be your rotation. Volunteers only." Zachary says, "But we'll look into that and see what we can come up with. For the mission back to Picon, I plan to be fully Orion so I'm not worried about that." he comments as he considers the other part. "I've sent the request to both Jameson and Faulkner. I'm waiting to hear back from them to make sure that we're cleared before I start the nuclear drills." he comments.

Ariston nods, knowing the seriousness of the business that the DCAG is suggesting. It wasn't something they did everyday but was a must - and to that extent he had made sure back in the drills pre-war day that the qualified crew were ready to go for this exact situation. "I also was wondering if the captain knew about the deception with the ships? It's one thing to have them changed, but another entirely to have them employed properly - from what I understand about their use. Their cover can be blown quick if command launches everything without knowing the deception you're going for." He grins, "Though, I've always wanted to mod one, this sounds like the perfect opportunity."

"TACCO is aware of it and granted his approval. Hopefully he has the frame of mind to pass it up the pipe. But these are your birds, I figured you might be the one to decide whether or not we actually go through with it." Zachary says with a small chuckle. "Just no painting flames or putting neon effects on my Raptor." there's a smirk at that. "Even if some of my jocks are trying to convince me to ask you about nose art."

Chucking Ariston looks over to a raptor and imagines it with all the flames and nose art and just smiles. Looking back to Zachary he says with amusement, "I think you're pilots would want us to put on laser cut gold rims if we could, though I think there's precident for nose art. However, you have to remember that each unit needs to be marked just as we're about to designate them. And for defense that limits the ships we can employ to saver our rear ends…" He thinks a bit more on it and says, "I imagine it will be easier to use new ships off the factory line already modified rather than change the ones we have, but I'll go ahead and get to work on a raptor and see what we can do."

"Thanks, Chief." Zachary says with honesty as he considers the deck lead. "I know I'm adding on and adding on, but there's one other thing." he smiles. "I'm just full of stuff to do, right? Anyway, we're going to start salvage ops in the field to see about recovering Raptors that may have just gotten hit by a magic bee-bee instead of blown apart. Do you want them limped back here if we recover them, or put on the P until you can either send a team or go down to check them out yourselves?"

Looking around the deck Ariston is looking for visual reference to see where he may have room, though the factory is working and the stores are full - there was always the spare room to work on ships. He moves his lips in a contemplative way as he furrows his eyebrows for a moment, then replies, "Having other raptors is kinda like being handed candy. Given that there are no more factories to make them I'd say anything with an operable or repairable FTL should be brought aboard. We can always ferry the excees down planetside to be worked on and sent back aboard." He thinks a few moments more and then wonders, "I'm wondering if we could make some without an FTL, or salvage others to fly without it. I'm not sure either way, but bring what you can aboard that is safe for you all. If it's not safe, I'll have one of the deck crews out there to conduct recovery - but I think you're on to something there. We're going to need the hardware."

"I'm going to make sure that future recons include an extra pilot and ECO in case we stumble across a Raptor that can be flown back home. Otherwise, I'm going to see about cranking up salvage flights in a couple of weeks. Get me a shopping list of what you need, and maybe see if we can come up with a cargo pod we can attach to a hard point for extra storage." Zachary suggests as he looks around the deck and lets out a slow breath. "Just another day in paradise, Chief."

Ariston nods, knowing the gravity of it all. "What would be great is if you could find a ship that could haul the salvage and whatever ships you may find that are of use to bring home. Perhaps something that could even lift them off a planet somewhere if you all get so inclinded…" He chuckles, "But then again, I may be dreaming. We may need to use our own resources to do that, but I don't think we've yet come to that. Just need to get to the good stuff before the toasters do."

"What we could really use is to find the Baxter Bay and get her back here." Zachary says with a chuckle and shakes his head. "We'll see what we can do, Chief. I'll make sure to try to find you whatever you put on your shopping list. But for now, I need to turn in my logs and run yet another sim to see if I can get a result of a Basestar not slamming into Picon and making the situation there worse." With that, he offers his hand to the Master Chief. "Thank you for all the help and advice, Chief."

Ariston takes his hand and gives it a firm shake. "Thank you sir, and good hunting." He smiles at the other man, a rare event these days. Another deck chief starts to approach him just at that moment and it's back to business on the deck; there's no rest for the best.

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